I'm a designer and director, currently living in San Francisco and working at Apple.
On the way here I've meandered through engineering, animation, visual effects, programming and video games direction.
Guide a mother and her child as they embark on a journey through magical architecture, discovering illusionary pathways and delightful puzzles as you learn the secrets of the Sacred Geometry.
At ustwo games I was director and lead designer on Monument Valley 2, I couldn’t be more proud of what we made together.
Though I'd worked on the periphery of games before, Trick Shot was my first real experience. It was lucky enough to get the App Store editors choice on release and a spot in the the Apple best of 2015.